
Here's where you come in with the expertise and experience I am lacking.
Doom 64 wad wadgen how to#
With quarantine, I have plenty of time to take it slow and see if I am up to the task, but I don't have even slightest idea how to start properly, what to read, etc. Mark changed the arena on "The Absolution" completely, removing those spawner-boxes, changing the spawning of demons and changing the mechanics of the Mother Demon, so.I am not so sure about it. The WAD I want to create should be playable on BD64 with all the features it has to offer, but as far as I understand, BD64 is a kind of add-on, so even if I create WAD that would be playable on default Doom 64, it would be playable on BD64.right? Sgt. It get's more confusing with trying to find proper tutorials without understanding how to even set up. I don't know where to start beside DoomBuilder 64, for which I need Doom 64 EX, while BD64 needs only Doom 2 WAD for some reason. The issues raised when I was even trying to approach the subject. So, after some time, an idea began to grow in my mind - what if there was a better tie-in from 64 to Eternal? It came all the way to creating a concept for some of the maps, overall direction and progression, and after a while I was like - "Why the hell not to try it?" I thought it was too short, not much inspired and was kinda a letdown.

I replayed BD64 with the latest update, and boy oh boy.Several years passed, Bethesda releases Doom Eternal with their own Doom 64 port, which IMO was subpar to EX and especially to BD64, and along with their own port they released several new maps to "tie in" with Doom Eternal. I played Brutal Doom 64, and it was a blast - the atmosphere, the feeling, the style, everything hit the right spots for me. Did you had that idea, that itch to do - or at least try to - something that was stuck in your brain for a while? I will try to explain it properly, so bear with me for a little.
